AI Insights · Timothy · October 2021
Top 5 Entertainment Mascot Games on iOS in Switzerland - Q3 2021
In Q3 2021, the top entertainment mascot games on iOS in Switzerland showed varied performance in weekly downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q3 2021, Switzerland's top entertainment mascot games on the iOS platform demonstrated diverse trends across weekly downloads, revenue, and active users. Below is a detailed performance analysis of these games.
Minion Rush: Running game
Weekly Downloads: The game saw a significant spike in mid-July, peaking at 1.8K downloads. However, downloads experienced a downward trend, ending the quarter at around 484.
Weekly Revenue: Revenue fluctuated throughout the quarter, with notable peaks such as $430 in early August and $395 in late July. The lowest revenue was $39 in late August.
Weekly Active Users: Active users peaked in mid-July at 3.3K but saw a steady decline towards the end of the quarter, stabilizing around 1.7K.
Crash Bandicoot: On the Run!
Weekly Downloads: Downloads showed some variation, peaking at 553 in mid-August. The numbers dropped significantly towards the end of the quarter, reaching a low of 36 in late September.
Weekly Revenue: The game experienced a revenue peak of $319 in mid-September, followed by a general decline, ending the quarter at $64.
Weekly Active Users: Active users increased in mid-August to 3.1K but saw a significant drop in September, ending the quarter at about 1.3K.
Sonic Dash: Fun Endless Runner
Weekly Downloads: Downloads remained relatively stable, with a peak of 295 in late July. The quarter ended with a low of 79 downloads in late September.
Weekly Revenue: Revenue was fairly consistent, with minor fluctuations. The highest revenue was $110 in mid-September, while the lowest was $37 in mid-August.
Weekly Active Users: Active users showed a stable trend, maintaining around 12K to 13K throughout the quarter, ending at approximately 11.6K.
Sonic Forces: Run Battle Game
Weekly Downloads: Downloads were highest in late June at 603 but dropped significantly, ending the quarter at 61.
Weekly Revenue: Revenue was highest at $598 in late June, with some fluctuations throughout the quarter, ending at $158 in late September.
Weekly Active Users: Active users saw a downward trend from 2.5K in late June to approximately 1.1K by the end of September.
Angry Birds Dream Blast
Weekly Downloads: Downloads peaked at 463 in early September and saw a decline towards the end of the quarter, finishing at 42.
Weekly Revenue: Revenue showed significant peaks, particularly $6.5K in early August and $6K in late September. The lowest revenue was $1.7K in early September.
Weekly Active Users: Active users remained relatively stable, peaking at 2.3K in early September and ending the quarter at around 1.8K.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's website.